Engineer's degree
Belgorod Shukhov State Technology University
Information Systems and Technologies
Passionate and skilled Unity game developer with a strong background in C# programming and game design.
Proficient in creating immersive and interactive gaming experiences, including single-player campaigns, multiplayer modes, and real-time AI-driven challenges. Experienced in leading development team, optimizing graphics with shaders, and managing game releases on platforms like Google Play and Steam. Committed to continuous support and enhancement of game features to ensure a captivating and balanced player experience. Ready to bring innovative ideas and technical expertise to your next gaming project.
Information Systems and Technologies
Managing the entire release process, launching the game on Steam, and set up and maintained social media channels for promotion. My work encompassed everything from coding and design to marketing and community engagement, delivering a fun and challenging game for players worldwide.
Designed and developed the company's website, creating a user-friendly portal for students. Implemented a robust student testing system, an instructor dashboard for managing lessons, and driving hours tracking system. Additionally, developed a document management system to ensure efficient handling of all records and paperwork.
Spearheaded the design and programming of the entire game, collaborating with an international team. Crafted over 50 unique shaders to enhance visual effects and designed a user-friendly interface. Integrated the Photon Multiplayer plugin for seamless online gameplay and developed an efficient data streaming system to ensure minimal latency. Created two engaging campaigns, implemented complex AI for enemies and turrets, and integrated Google Play payments and Unity Ads for monetization. My comprehensive approach, along with the support of my team, delivered a robust and immersive gaming experience.
Worked closely with a team to design and refine interfaces, debug and fix issues, and optimize code and shaders. Implemented key features such as multi-output factory support, redesigned factory interfaces, and developed a comprehensive passenger transportation system, and many more. Collaborating with the team, contributed to ensuring a smooth and engaging gameplay experience while enhancing overall performance and functionality.
Was responsible for creating detailed reports and user interfaces, as well as writing technical documentation, user manuals, and technical tasks. Managed the full setup and customization of the RCM module, developed a workspace based on RCM with web services and cross-module integration, and handled integrations with MM, SD, and FI modules. Performed deep debugging and troubleshooting to ensure system reliability and performance.
Focused on creating reports and user interfaces while also writing technical documentation, user manuals, and technical tasks. Handled the setup and customization of DMS and RCM modules and integrated them with MM, SD, and FI modules. Developed web services, approval processes based on case records and workflows, and migration tools for business data. Built custom case components, service providers for RCM, and BAPIs to enhance report performance. My role also involved deep debugging and troubleshooting to ensure optimal system functionality.